Narrative Design & Writing
With over 10 years’ experience writing professionally I know a great story. While working as a PR & Marketing Coordinator at Outpost VFX I supported the launch of shows like Star Trek: Picard and House of the Dragon, writing press releases, articles, interviews and social media. I have industry experience as a games journalist, starting my career as a Sub Editor for 360 Magazine and Retro Gamer, and freelanced for titles including Nintendo Insider and GamesRadar. Since 2024, I've been studying a Master's Degree in Indie Game Development specialising in narrative design and game writing.
About Me

Skills & Experience
Game engines
Several years using Unity with basic C#. Familiarity with Unreal, Godot and GameMaker.
Narrative tools
In engine experience using integrated narrative tools including Ink, Yarn Spinner and Articy Draft.
Documentation
Fundamentals in writing narrative documentation such as dialogue systems, bios, and cinematics.
Communication
Excellent communicator who thrives in creative teams. Experienced at collaborating with external departments.
Projects
What I've worked on
Relevant Experience
2025-Present
Narrative Assistant (internship)
Serious Point Games
Supporting the Narrative team on the upcoming game, The Ski Lodge Murder. Producing a range of narrative documentation and contributing ideas in departmental design meetings. Collaborating with multiple departments in a studio of 50 volunteers.
2023-Present
Voluntary QA Tester
Go Testify
Playtesting a variety of games and providing detailed written and verbal feedback on game performance, issues and inconsistencies that affect quality and functionality. Communicating complex information in a clear and concise manner.
2011-2023
PR, Marketing and Journalism
Various
Over 10 years' experience in PR, Marketing and Journalism, specialising in researching, ideating and writing editiorial content. Learn more on the PR & Marketing page.
Education & Qualifications
2025
Advanced Narrative Design
Into Games Certificate
Learned narrative design and scriptwriting techniques from seasoned narrative designer Kim MacAskill. In this three week course I learned how to create industry standard character and location bios, dialogue triggers and systems, cinematics, and more.
2024-2026
MA Indie Game Development
Falmouth University
Developed game prototypes independently, and in a team, using both Unity and Unreal Engine. Created projects using Ink, Yarn Spinner and Twine, and learned more about narrative design documentation. Received a distinction in my first year.
2009-2011
FdA Journalism
University of the Arts London
Studying journalism taught me the fundamentals of good storytelling and how to work under pressure to strict print deadlines. While at UAL, I had a regular column in my student newspaper, writing games reviews and features.



